Brutal, blood filled, mass murdering, highly
interactive video games will have a greater affect on mass media users than a
medium such a television. Video games that have now been created during the 21st
century are extremely used by children and teens and sufficiently impact their
daily life experiences. Although the affects of video games can be positive, it
has also been shown that the daily playing of violent video games can be
greatly negative. In a study described in the book, Converging Media, psychologist
Albert Bandura researched how children exposed to television violence were more
likely to repeat behaviors they saw. The Bobo Doll studies by Bandura proved
that when children watched violent events on television, where the violent
person was rewarded they were more likely to punch a Bobo doll than children
who watched the violent events where the violent person was punished. This
study helps prove that the highly interactive violent video games such as “Call
of Duty”, “Killzone 3” or “Battlefield 3” negatively affect the aggression of
media users. Children find video games increasingly engaging, being one with
the killer, motivating, and rewarding, where in the end winning by killing off
all of the games enemies. Interactive video games where the media user is
intrigued and engaged with the massacre can lead to repetitive behaviors of
aggression. Even though some of the outrageous violence can be unrealistic the
thousands of teens playing “Call of Duty” thrive over beating out there friends
by seeing the blood and veins squirt out of each game character. In an articled
called “The Effects of Video Games on Children: What Parents Need to Know” by
Douglas Gentile, the positive and negative attributes of video games are
discussed to parents. Gentile describes how video games over time are becoming
more apparent in households and more violent for teens to use. The risk factors
of video games include aggression, poor academic performance, health problems
and need for violence. Gentile makes a claim that “practice does make perfect”
where video games affect children’s arousal which correlates with the books
claim that negative imitated actions are repeated in teens. Media users, mainly
teens and children are exceedingly anticipated to repeat what they view, now
with video games created teens can actively be involved to express their
violent actions.
The Effects of Video Games on Children: What Parents Need to Know
No comments:
Post a Comment